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Fastest 3 Crown Strategy! (Ash’s Strategy)

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Post time 1-31-2017 09:02 | Show all posts |Read mode
Edited by co_okie mAn at 1-31-2017 09:06

Fastest 3 Crown Strategy!

(Ash’s Strategy)

This Ash strategy can put your opponent completely off track and can give you your victory along with those three crowns in a matter of seconds!

This battle strategy can be used in Arena 7 and higher.

Battle Deck:



Three Musketeers + Elixir Collector + Zap Spell + The Giant + Goblins + Spear Goblins + Rage Spell + The Witch


Starting Strategy:

Before you venture out with this new strategy, it is important for you to understand that this is a high elixir strategy and can backfire easily if not used wisely. This is also one of the deadliest strategies one can use, simply because of how quick it deals in damage and how quick the match can turn in your favor. Be prepared to loose a tower if you have to and then cease your opportunity when it is right. Attacking right from the get go would not be advisable. You may want to start off by placing the elixir collector instead.


Use and role of each card:

1.The Three Musketeers:

The three musketeers is a relatively new card in the game that deals in high damage in extremely quick time. This will be your key to getting those three crowns.

The key to using this card in the offensive strategy is to attack your opponent when his guard is lowered! In other words when your opponent has just used out all his elixir then you can go all out and use this card to your use. Don’t get too carried away with this card though as it comes at an elixir cost of 9! This deck comes with two attacking strategies so make sure you know which one to use.

2.Elixir Collector:

The elixir collector is a handy card to have in your deck for two main reasons. One being that this card can easily give you an elixir advantage over your opponent which put him at a very vulnerable spot if he is unable to take your collector out quickly.

The second reason would to supplement his elixir thirsty deck, With cards like the giant and three musketeers in your deck, having the collector becomes a necessary. The collector will make sure that the elixir flow is kept running. You may also use the collector for defensive purposes as stated in the defensive strategy.

3.Zap Spell:





The main use of the zap is three fold. The two main roles are in the defensive department. This card is commonly used to take out the skeleton army which will ultimately result in a (+1) elixir advantage.

The second role is to stun the minion horde or the minion and let your tower finish them off. You can also use this card to take out units with small hit points like the goblins as well. The last role is to ensure a safe victory. At rare instances when your opponent has just 50 or lower hit points on his tower left, you can quickly zap the tower to claim it. It may deal in low damage but is extremely useful at that time.

4.The Giant:

The use of the giant in this deck is to use it along with the rage spell and the witch. This can act as your second hand attack strategy.

The giant is a useful card to have especially when you need someone to fend off attacks while you are looking to waste time or collect on elixir. Although the giant comes at a high elixir cost of 5 he will make each of that elixir well spent!

5.The Goblins:

The goblins are in this deck to cater to the defensive department. The goblins can be extremely useful in taking out troops like the giant,prince etc.

Whats more is that the goblins come at a very cheap cost so one can easily bank on them and other sets of troops to make sure your tower is defended. Having more than one option to defend is a great asset to have in your deck.

6.Spear Goblins:
The role of the spear goblins are quite simple. Use them every time you want to cause a decent damage. The damage they cause an an overall level may be insignificant in comparison to the others but are are extremely effective nevertheless.
Like I have mentioned in my previous two articles as well your main use with this card should be to take out those flying units(Minions, Baby dragon etc.) however, you can use it initially to cause a bit of damage to the towers when the tower is open. Remember to make sure you keep your spear goblins considerably away from the target.

7.Rage Spell:


The rage spell is an important card to have in this deck to make sure those towers go down quickly! The attacking combinations in this deck when supplemented wit this card can be literally invincible.

With the recent update the rage spell has become more affordable in terms of elixir, making this card all the more effective!


8.The Witch:

The witch in this deck can be used for both defensive as well as offensive purposes. As you will notice in the video the witch is used to counter for flying unit and other troops which may be a threat to the giant when send behind the giant and is also used as backup when your tower is in danger.

The witch can also slow down troops like the prince and take out troops like hog rider etc., by summoning those handy skeletons.

Battle Strategy:

Offensive: Three Musketeers



The three musketeers offensive strategy is a risky yet extremely quick and effective deck strategy. The risk comes in using up almost all your elixir in this investment. However, the return on this investment is definitely productive. I would suggest using this strategy when you feel like your opponent does not have enough elixir to defend himself because he may have used it in his own offensive push or in the case when your opponent has no suitable cards to defend himself against this strategy. All it takes is a few seconds for the match to be yours!

Defensive: Three musketeers, Zap, Goblins, Elixir Collector

The defensive strategies in this deck comprises of several options which can be used in various situations. As it covers most of the defensive voes for any player, this strategy can be seen as a strong and a viable one! The following is the role of each of these cards:

Elixir Collector-(Can serve as a distraction as well) –- Giant, hog rider, Prince etc.

Zap –- All flying units and small units like the skeletons, goblins.

Spear Goblins -- The spear goblins can help support the zap spell and take out any specific troops from a distance.

The three musketeers can also be used as a defensive option when needed the most as you will see in the video.


TIPS:
1.Send out the Witch from the back of the giant and give him good backup.
2.Attack one lane while carefully defending the other.
3.As it is a combination strategy remember to use each card to supplement the other.
3.Use your final sixty seconds wisely, don’t let your opponent rush you.
4.Watching videos and understanding the role and the weaknesses of every card in your deck will greatly help you.
5.Look to win Elixir Trade offs and don’t focus too much on just attacking.
6.Last of all, like I always say, Have fun, share and comment away!


You may also be interested in the following guides:

Strong and Fun Lava Hound Deck



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