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Easily push to Arena 7 with Prince!

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Expert I

Rank: 4

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Post time 10-18-2016 22:57 | Show all posts |Read mode
Edited by ProWinner36 at 11-2-2016 21:29

Hi guys, it's ProWinner36 and I'm gonna be teaching you how to easily push to Arena 7!

This is an offensive deck, and it will help to have Commons Level 6-8, Rares Level 4-5, and Epics Level 1-3. We will be utilizing the full potential of the Prince in this deck, and this deck can easily take 2-3 towers a game. So, lets get into it!

Card Breakdown

Prince: The Prince is the main damage dealer of this deck, and can do a huge amount of damage if it gets to the opponent's tower. This can be coupled with Fire Spirits and Spear Goblines for a devastating push.

Spear Goblins: Spear Goblins can be used as a counter for numerous troops such as Prince, Mini Pekka, and Minion Horde. Spear Goblins can be used to distract enemy troops as well as doing some good damage to that troop. Spear Goblins can also be used in a push, and can do huge damage if left undealt with, as well as eliminating other small troops in the way.

Zap: The Zap spell is extremely versatile, and is mainly used for countering small troops that might distract your Prince. Zap can also be used to reset Inferno Towers, which can come into handy, as well as countering Minion Hordes by reducing their health low enough for your tower to one shot kill them.

Elixir Collector: The Elixir Collector is used to gain an Elixir advantage over your opponent, which is fundamental towards your Prince push. The Elixir Collector, if absolutely required, can also be used as a distraction for building seeking troops such as the Hog Rider.

Furnace: The Furnace is an underrated card and can be overpowered if used correctly, and is mainly used for assisting your Prince push. The Furnace can also be used to distract troops like the Giant, and can melt Hog Cycle decks. Furnace can also be used on defence, and is very good at taking out a group of weak troops such as Goblins, Spear Goblins, Skeleton Armies, and Minion Hordes.

Fire Spirits: Fire Spirits are great for supporting your Prince, and can take out a Minion Horde easily. They are also useful on defense against Barbarians and Minion Hordes.

Rage: The time of the rage has been nerfed, but now Rage spell only cost 2 Elixir. The amount of time the old Rage lasts would be a waste since either your Prince has already died, or it has already destroyed the tower. The Rage spell is useful to give your Prince a boost, and a Raged Prince can do a huge amount of damage left unchecked.

Mirror: The Mirror is mostly used for Elixir Collectors or for Furnaces. When two Furnaces are down, the Fire Spirits + Prince will be enough to destroy a tower. The Mirror can be also used for Spear Goblins and Zap if required.

Preferable Card Levels

Prince - Level 2/3
Spear Goblins - Level 7-9
Zap - Level 7-9
Elixir Collector - Level 4-6
Furnace - Level 4/5
Fire Spirits - Level 7-9
Rage - Level 1 - Level 2 will only give 0.5 more seconds of Rage, and this is not necessary.
Mirror - Level 2/3

General Gameplan

At the start of the game, the best start is with Prince and Fire Spirits. Wait until about 8 elixir, and drop the Prince with the Fire Spirits at the bridge. This will most likely catch the opponent off guard. If they have a Valkyrie in their deck, it will be harder for you as the Valkyrie will soak your Fire Spirits damage and distract the Prince while his other troops kill your Prince. If this happens, the best you can do is wait for him to use Valkyrie in a push, and immediately counter-push on the other side. You could also force a draw by playing defensively.

If your opponent's Prince counter is Minion Horde, then he can not play it until after the Fire Spirits have jumped onto their tower otherwise their Minion Horde will get destroyed. If this happens, your Prince will have done a lot of damage. If he Zaps your Fire Spirits then uses Minion Horde on your Prince, you will have done at least 400 damage because of your charging Prince. Because the opponent's Zap might also hit your Prince, do not place your Prince and Fire Spirits too close together.

You can also start the game by building an Elixir Collector once at 10 Elixir and this will build an Elixir advantage over your opponent. The Furnace can be placed at the back and possibly mirrored approximately 9 seconds later so that 4 Fire Spirits will be spawned at the same time. The Fire Spirits produced by Furnaces can save putting down Fire Spirits along with your Prince push.

This deck should be used by counter-pushing. This is important because the opponent will have to either attack and lose a tower, or defend and leave his push solo and easy to destroy. Most of the time the opponent will ditch his own push, and in 2x Elixir you can quickly cycle back to Prince for another push. This deck is very good in 2x Elixir conditions, when you can get a lot of troops on their tower, as well as the occasional double-side Prince pressure, which will be hard for the opponent to defend against.

Card Replacements

Spear Goblins can be replaced with Archers. Archers cost only 1 more Elixir and have nearly double the HP of Spear Goblins at the same level, and have double the DPS.

None of the other cards can really be replaced, because they have no cards that share similiar properties.

Deck Weaknesses

This deck is weak against Air Decks. Minion Hordes can be dealt with easily, but tankier units such as Lava Hound will definitely reach and possibly destroy your tower.
This deck is also relatively weak against Giant decks. The Giant can be attracted to the middle by the Furnace, but we do not have a Valkyrie to take care of supporting units such as Wizards, Musketeers, and Witches.


This deck is devastating with practice, so keep practicing with friends or in battles. Feel free to ask questions, I will try my best to answer them. That's it for now, I will be making more Clash Royale Deck Guides in the future! Good luck reaching Arena 7!
A short replay showing the amazing comebacks this deck can make if used correctly.
Clash on, ProWinner36

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