Edited by shaylynsun at 9-28-2016 22:43 |
Best Arena 7 Attack Strategy For Clash Royale!
This is an Attack strategy that features cards that are in the possession of virtually every arena 7 player out there. So its safe to say that this strategy can be used by anyone and is extremely effective in its own way. This is another deck that one of the best players in the world(Ash) has been using to get to arena 8 with ease.
This battle strategy can be used in Arena 6 or 7.
Barbarians+ Minions + Musketeer + Giant + Valkyrie + Elixer Collector + Arrows + Cannon
Use and role of each card:
They are a fierce group that can be used for both defensive as well as offensive purposes. Although the barbarians have a high elixer count of 5, when used wisely, the barbarians will win you the game!
In terms of defense, the barbarians can be used against any high priority troop like the Prince, Skeleton giant, Witch , Giant etc. However, remember that they are vulnerable against flying troops and the fireball. They can aslo be used as an attacking option when the tower is open because they will ensure that the tower is taken down quickly!
The long range shots of the musketeer are extremely useful. Every shot fired by her is also extremely effective and can cause considerable damage to the towers.
However, the musketeer is vulnerable against group attacks. I would suggest sending the musketeer behind another troop like the giant in this deck. As the giant soaks up the damage, the musketeer can deliver.
The Giant in my opinion is one of the best cards out there. This is simply because of its high hit point capacity and its unique ability to form combinations with a lot of cards. The giant in this deck can be teamed up with the valkyrie.The valkyrie will ensure that the biggest threat in the form of the skeleton army is taken out.
Another threat for this combination is the minion horde and for that, having the arrows card at your disposal would be wise. Once the giant reaches the tower of the opposition it will ensure sufficient damage.
A deck is only a good deck when it can counter almost every card in theplaybook. While the skeletons can take out all the prime cards like the prince, giant etc. the knight will effectively take out the wizard. The wizard is a huge threat to the deck because of his ability to cause splash damage.
Place your knight right in front of the wizard and the knight will do the rest. Remember that the knight is strong in one on one battles but not strong against a horde or an army.
The arrows and the fireball card are two of the biggest threats to the minions, using the minions when your opponent has just finished using those cards would be a smarter move. The minions come at an elixer count of 3. Ash has chosen the three minion group instead of the horde for the reason that they are cheaper and because you only really need 3 for the deck.
The minions can be used against any ground troop and will take the ground troops out in no time.
Three of my previous have featured the elixer collector. Winning elixer trade offs are key to any battle. The elixer collector promises just that. I would suggest using an elixer collector which above level 5,this will ensure high hit points for the collector. The longer your collector is out there the higher your chances to win are.
The collector can also be used asa distraction for defensive purposes along with the cannon. So when yous ee troops like the prince and the hog rider charging at you, the collector can be used as a distraction.
The Cannon is often used as a distraction against troops like the giant,prince,skeleton giant etc. Ash has brought the cannon into this deck for that very purpose!
The Cannon should be used and placed strategically away and within the range of the opponent’s troops. Make sure that the cannon will take the opponent’s troops away from your tower. The cannon is ineffective against flying troops, so make sure that the arrow card is ready to defend against the air troops.
Similar to how the cannon is used to counter the ground troops, the arrows are used to counter the air troops. The arrow card is very popular, because it is very cheap which results in an elixer advantage. The arrow card is also quick in its damage.
Troops like the minion horde, the minions, the goblins etc are all weak against against this card. This card will give you the added edge you need in the defensive department.
Offensive:Giant + Valkyrie and The Arrows
This combination will is extremely effective as each card complements the other. The giant is weak against a group or an army of troops. The valkyrie will take care of this weakness as she is extremely effective against troops like the skeleton army, goblins etc.
This combination is however vulnerable against air troops, in that scenario, you can use the arrows making this combination nearly invincible!
Defensive:Cannon, Arrows, Elixer Collector, Minions etc
The Cannon can be used for distracting the opponent’s troops along with the elixer collector. The minions on the other hand can be used to defend against ground troops and can help in quickly taking out those threats at virtually no cost!
Apart from this the arrows can aslo be used to take out air troops like the horde, the skeleton army, goblins etc. Each defensive option can be used in its own way to counter every attack from the opponent.
1.It is not very wise to use your elixer collector straight away.
2.Attack one lane while carefully defending the other.
3.As it is a combination strategy remember to use each card to supplement the other.
3.Use your final sixty seconds wisely, don’t let your opponent rush you and make sure your inferno tower is ready for the attack.
4.Use the Cannon to distract and defend against troops like the prince or giant.
5.Watching videos and understanding the role and the weaknesses of every card in your deck will greatly help you.
6.Look to win Elixer Trade offs and don’t focus too much on justattcking.
7.Last of all, like I always say, Have fun,share and comment away!